Create Camera Render Target, automatically pulls the correct texture size and format
In
Exec
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Camera Handle
BPOpen VRCamera Handle Structure (by ref)
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Frame Type
EOpenVRCameraFrameType Enum
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On Succeeded
Exec
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On Success |
On Failed
Exec
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On Failure |
Return Value
Texture 2D Object Reference
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Create Camera Render Target, automatically pulls the correct texture size and format |