Gets the model / texture of a SteamVR Device, can use to fill procedural mesh components or just get the texture of them to apply to a pre-made model.
If the render model name override is empty then the render model name will be automatically retrieved from SteamVR and RenderModelNameOut will be filled with it.
In
Exec
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Render Model Name Override
String
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Device Type
EBPOpenVRTrackedDeviceClass Enum
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Procedural Mesh Components to Fill
Array of Procedural Mesh Component Object References
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Create Collision
Boolean
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Override Device ID
Integer
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On Success
Exec
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On Success |
Async Loading
Exec
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On still loading async |
On Failure
Exec
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On Failure |
Render Model Name Out
String
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Return Value
Texture 2D Object Reference
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Gets the model / texture of a SteamVR Device, can use to fill procedural mesh components or just get the texture of them to apply to a pre-made model. |