UpdateHand location and rotation on the shaft in the X axis
If primary hand is false then it will do the secondary hand
World location is of the pivot generally, I have it passing in so people can snap
LocDifference returns the relative distance of the change in position (or zero if there was none).
In
Exec
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Target
GS Melee Object Reference
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Hand Pair
BPGrip Pair Structure
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Hand World Transform
Transform
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Update Location
Boolean
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Update Rotation
Boolean
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Out
Exec
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Loc Difference
Vector
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Rot Difference
Float (single-precision)
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