Perform a custom moveaction that you define, will call the OnCustomMoveActionPerformed event in the character when processed so you can run your own logic
Be sure to set the minimum data replication requirements for your move action in order to save on replication.
Flags will always replicate if it is non zero
In
Exec
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Target
VRBase Character Movement Component Object Reference
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Move Action to Perform
EVRMoveAction Enum
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Data Requirements for Move Action
EVRMoveActionDataReq Enum
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Move Action Vector
Vector
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Move Action Rotator
Rotator
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Move Action Flags
Byte
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Out
Exec
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