VR Expansion Plugin > VRBase Character Movement Component > Rewind VRMovement

Rewind VRMovement

Rewind the relative movement that we had with the HMD, this is exposed to Blueprint so that custom movement modes can use it to rewind prior to movement actions.
Returns the Vector required to get back to the original position (for custom movement modes)

Inputs

In
Exec

Target
VRBase Character Movement Component Object Reference

Outputs

Out
Exec

Return Value
Vector

Rewind the relative movement that we had with the HMD, this is exposed to Blueprint so that custom movement modes can use it to rewind prior to movement actions.
Returns the Vector required to get back to the original position (for custom movement modes)