Rewind the relative movement that we had with the HMD, this is exposed to Blueprint so that custom movement modes can use it to rewind prior to movement actions.
Returns the Vector required to get back to the original position (for custom movement modes)
In
Exec
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Target
VRBase Character Movement Component Object Reference
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Out
Exec
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Return Value
Vector
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Rewind the relative movement that we had with the HMD, this is exposed to Blueprint so that custom movement modes can use it to rewind prior to movement actions. |