Function to begin recording a gesture for detection or saving
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* bRunDetection: Should we detect gestures or only record them
* bFlattenGestue: Should we flatten the gesture into 2 dimensions (more stable detection and recording, less pretty visually)
* bDrawGesture: Should we draw the gesture during recording of it
* bDrawAsSpline: If true we will use spline meshes, if false we will draw as debug lines
* SamplingHTZ: How many times a second we will record a gesture point, recording is done with a timer now, i would steer away
* from htz > possible frames as that could cause double timer updates with how timers are implemented.
* SampleBufferSize: How many points we will store in history at a time
* ClampingTolerance: If larger than 0.0, we will clamp points to a grid of this size
In
Exec
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Target
VRGesture Component Object Reference
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Run Detection
Boolean
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Flatten Gesture
Boolean
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Draw Gesture
Boolean
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Draw as Spline
Boolean
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Sampling HTZ
Integer
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Sample Buffer Size
Integer
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Clamping Tolerance
Float (single-precision)
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Out
Exec
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