Should Grip Component
In
Exec
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|
Target
Vive Pawn Character Object Reference
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Component to Check
Primitive Component Object Reference
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Grip Prio to Check Against
Byte
|
|
Check Against Prior
Boolean
|
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Bone Name
Name
|
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Relevant Gameplay Tags
Gameplay Tag Container Structure
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Calling Controller
Grip Motion Controller Component Object Reference
|
Out
Exec
|
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Should Grip
Boolean
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Object to Grip
Object Reference
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|
Object Implements Interface
Boolean
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Objects World Transform
Transform
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Grip Prio
Byte
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