Example Template > Vive Pawn Character > Should Grip Component

Should Grip Component

Should Grip Component

Inputs

In
Exec

Target
Vive Pawn Character Object Reference

Component to Check
Primitive Component Object Reference

Grip Prio to Check Against
Byte

Check Against Prior
Boolean

Bone Name
Name

Relevant Gameplay Tags
Gameplay Tag Container Structure

Calling Controller
Grip Motion Controller Component Object Reference

Outputs

Out
Exec

Should Grip
Boolean

Object to Grip
Object Reference

Object Implements Interface
Boolean

Objects World Transform
Transform

Grip Prio
Byte