Example Template > Vive Pawn Character > Should Socket Grip

Should Socket Grip

Should Socket Grip

Inputs

In
Exec

Target
Vive Pawn Character Object Reference

Grip
BPActor Grip Information Structure (by ref)

Outputs

Out
Exec

Should Socket
Boolean

Socket Parent
Scene Component Object Reference

Relative Transform
Transform Net Quantize Structure

Optional Socket Name
Name