VR Expansion Plugin > Grip Motion Controller Component > Drop and Socket Grip

Drop and Socket Grip

Drops a grip and sockets it to the given component at the given relative transform.
*Note*: If both the parent and the child are simulating it also delays a single tick and then re-applies the relative transform.
This is to avoid a race condition where we need to wait for the next physics update.

Inputs

In
Exec

Target
Grip Motion Controller Component Object Reference

Grip to Drop
BPActor Grip Information Structure (by ref)

Socketing Parent
Scene Component Object Reference

Optional Socket Name
Name

Relative Transform to Parent
Transform Net Quantize Structure (by ref)

Weld Bodies
Boolean

Outputs

Out
Exec

Return Value
Boolean

Drops a grip and sockets it to the given component at the given relative transform.
*Note*: If both the parent and the child are simulating it also delays a single tick and then re-applies the relative transform.
This is to avoid a race condition where we need to wait for the next physics update.