VR Expansion Plugin > Grip Motion Controller Component > Drop and Socket Object

Drop and Socket Object

Drops a gripped object and sockets it to the given component at the given relative transform.
*Note*: If both the parent and the child are simulating it also delays a single tick and then re-applies the relative transform.
This is to avoid a race condition where we need to wait for the next physics update.

Inputs

In
Exec

Target
Grip Motion Controller Component Object Reference

Relative Transform to Parent
Transform Net Quantize Structure (by ref)

Object to Drop
Object Reference

Grip IDTo Drop
Byte

Socketing Parent
Scene Component Object Reference

Optional Socket Name
Name

Weld Bodies
Boolean

Outputs

Out
Exec

Return Value
Boolean

Drops a gripped object and sockets it to the given component at the given relative transform.
*Note*: If both the parent and the child are simulating it also delays a single tick and then re-applies the relative transform.
This is to avoid a race condition where we need to wait for the next physics update.