Drops a gripped object and sockets it to the given component at the given relative transform.
*Note*: If both the parent and the child are simulating it also delays a single tick and then re-applies the relative transform.
This is to avoid a race condition where we need to wait for the next physics update.
In
Exec
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Target
Grip Motion Controller Component Object Reference
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Relative Transform to Parent
Transform Net Quantize Structure (by ref)
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Object to Drop
Object Reference
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Grip IDTo Drop
Byte
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Socketing Parent
Scene Component Object Reference
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Optional Socket Name
Name
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Weld Bodies
Boolean
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Out
Exec
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Return Value
Boolean
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Drops a gripped object and sockets it to the given component at the given relative transform. |