VR Expansion Plugin > Grip Motion Controller Component > Get Controller Device ID

Get Controller Device ID

Returns the first valid device ID for this motion controller (across enabled XR systems)

If bCheckOpenVROnly is true, then it only checks for OpenVR IDs (for use with my openVR nodes).

Inputs

In
Exec

Target
Grip Motion Controller Component Object Reference

Check Open VROnly
Boolean

Outputs

On Succeeded
Exec

On Success

On Failed
Exec

On Failure

Device ID
XRDevice Id Structure