Gets a grip by its grip ID *NOTE*: Grip IDs are only unique to their controller, do NOT use them as cross controller identifiers
In
Exec
|
|
Target
Grip Motion Controller Component Object Reference
|
|
IDTo Look for Grip
Byte
|
On Succeeded
Exec
|
On Success |
On Failed
Exec
|
On Failure |
Grip
BPActor Grip Information Structure
|