Converts an animation sequence into a pose snapshot
In
Exec
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In Animation Sequence
Anim Sequence Object Reference
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Sequence to convert to a pose snapshot |
Target Mesh
Skeletal Mesh Component Object Reference
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Targetmesh to check the skeleton of |
Skip Root Bone
Boolean
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If true we will skip the root bone (IE: Hand_r) and only apply the children poses (Full body) |
Flip Hand
Boolean
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If true we will mirror the pose, this is primarily to apply to a left hand from a right |
Out
Exec
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Out Pose Snap Shot
Pose Snapshot Structure
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Snapshot returned by this function |
Return Value
Boolean
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