VR Expansion Plugin > Hand Socket Component > Get Animation Sequence as Pose Snap Shot

Get Animation Sequence as Pose Snap Shot

Converts an animation sequence into a pose snapshot

Inputs

In
Exec

In Animation Sequence
Anim Sequence Object Reference

Sequence to convert to a pose snapshot

Target Mesh
Skeletal Mesh Component Object Reference

Targetmesh to check the skeleton of

Skip Root Bone
Boolean

If true we will skip the root bone (IE: Hand_r) and only apply the children poses (Full body)

Flip Hand
Boolean

If true we will mirror the pose, this is primarily to apply to a left hand from a right

Outputs

Out
Exec

Out Pose Snap Shot
Pose Snapshot Structure

Snapshot returned by this function

Return Value
Boolean