Returns the target animation of the hand blended with the delta rotations if there are any
In
Exec
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Target
Hand Socket Component Object Reference
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Target Mesh
Skeletal Mesh Component Object Reference
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Targetmesh to check the skeleton of |
Skip Root Bone
Boolean
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If true we will skip the root bone (IE: Hand_r) and only apply the children poses (Full body) |
Flip Hand
Boolean
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If true we will mirror the pose, this is primarily to apply to a left hand from a right |
Out
Exec
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Pose Snap Shot
Pose Snapshot Structure
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Snapshot generated by this function |
Return Value
Boolean
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