VR Expansion Plugin > Hand Socket Component > Get Blended Pose Snap Shot

Get Blended Pose Snap Shot

Returns the target animation of the hand blended with the delta rotations if there are any

Inputs

In
Exec

Target
Hand Socket Component Object Reference

Target Mesh
Skeletal Mesh Component Object Reference

Targetmesh to check the skeleton of

Skip Root Bone
Boolean

If true we will skip the root bone (IE: Hand_r) and only apply the children poses (Full body)

Flip Hand
Boolean

If true we will mirror the pose, this is primarily to apply to a left hand from a right

Outputs

Out
Exec

Pose Snap Shot
Pose Snapshot Structure

Snapshot generated by this function

Return Value
Boolean