VR Expansion Plugin > Hand Socket Component > Get Mesh Relative Transform

Get Mesh Relative Transform

Returns the target relative transform of the hand to the gripped object
If you want the transform mirrored you need to pass in which hand is requesting the information
If UseParentScale is true then we will scale the value by the parent scale (generally only for when not using absolute hand scale)
If UseMirrorScale is true then we will mirror the scale on the hand by the hand sockets mirror scale when appropriate (not for fully body!)
if UseMirrorScale is false than the resulting transform will not have mirroring scale added so you may have to break the transform.

Inputs

In
Exec

Target
Hand Socket Component Object Reference

Is Right Hand
Boolean

Use Parent Scale
Boolean

Use Mirror Scale
Boolean

Outputs

Out
Exec

Return Value
Transform

Returns the target relative transform of the hand to the gripped object
If you want the transform mirrored you need to pass in which hand is requesting the information
If UseParentScale is true then we will scale the value by the parent scale (generally only for when not using absolute hand scale)
If UseMirrorScale is true then we will mirror the scale on the hand by the hand sockets mirror scale when appropriate (not for fully body!)
if UseMirrorScale is false than the resulting transform will not have mirroring scale added so you may have to break the transform.