Sets the actors rotation and location taking into account the HMD as a pivot point (also moves the actor), returns the location difference from the rotation
If bRotateAroundCapsule is true then it rotates around the offset capsule, otherwise it rotates around the camera
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In
Exec
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Target
VRBase Character Object Reference
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New Loc
Vector
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New Rot
Rotator
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Use Yaw Only
Boolean
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Account for HMDRotation
Boolean
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Teleport
Boolean
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Rotate Around Capsule
Boolean
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Out
Exec
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Return Value
Vector
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Sets the actors rotation and location taking into account the HMD as a pivot point (also moves the actor), returns the location difference from the rotation |