Sets the actors rotation taking into account the HMD as a pivot point (also moves the actor), returns the location difference
bAccountForHMDRotation sets the rot to have the HMD face the given rot, if it is false it ignores the HMD rotation
If bRotateAroundCapsule is true then it rotates around the offset capsule, otherwise it rotates around the camera
In
Exec
|
|
Target
VRBase Character Object Reference
|
|
New Rot
Rotator
|
|
Use Yaw Only
Boolean
|
|
Account for HMDRotation
Boolean
|
|
Rotate Around Capsule
Boolean
|
Out
Exec
|
|
Return Value
Vector
|
Sets the actors rotation taking into account the HMD as a pivot point (also moves the actor), returns the location difference |