Returns if the component is ignoring collisions with the specific component
This does not check per bone, but rather at scale if any part of them are ignoring each other
|
In
Exec
|
|
|
Prim 1
Primitive Component Object Reference
|
|
|
Prim 2
Primitive Component Object Reference
|
|
Out
Exec
|
|
|
Return Value
Boolean
|
Returns if the component is ignoring collisions with the specific component |