VR Expansion Plugin > VRExpansion Function Library

VRExpansion Function Library

Nodes

Add Scene Component By Class
Are Components Ignoring Collisions
Break Transform Net Quantize
FindBetween
Get First Gameplay Tag with Exact Parent
Get Game Viewport Client
Get Peak Peak Low Pass Filter
GetGripSlotInRangeByTypeName
GetGripSlotInRangeByTypeName_Component
GetHMDPureYaw
GetHMDType
GetHandFromMotionSourceName
GetIsActorMovable
GetIsHMDConnected
GetIsHMDWorn
Is Active Grip
Is Component Ignoring Collision
IsInVREditorPreview
IsInVREditorPreviewOrGame
LowPassFilter_Exponential
LowPassFilter_RollingAverage
Make Transform Net Quantize
Make Vector Net Quantize
Make Vector Net Quantize 10
Make Vector Net Quantize 100
Matches Any Tags with Direct Parent Tag
Non Authority Minimum Area Rectangle
Remove Actor Collision Ignore
Remove Object Collision Ignore
Reset Euro Smoothing Filter
Reset Peak Low Pass Filter
RotateAroundPivot
Run Euro Smoothing Filter
Set Actors Ignore All Collision
Set Objects Ignore Collision
Smooth Update Laser Spline
Update Peak Low Pass Filter