Sets two primitive components to ignore collision between two specific bodies
If bAddChildBones is true then it will also add all child bones of the given bone (or the entire skeleton if no name is given)
In
Exec
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Prim 1
Primitive Component Object Reference
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Optional Bone Name 1
Name
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Add Child Bones 1
Boolean
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Prim 2
Primitive Component Object Reference
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Optional Bone Name 2
Name
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Add Child Bones 2
Boolean
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Ignore Collision
Boolean
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Out
Exec
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