VR Expansion Plugin > VRExpansion Function Library > Set Objects Ignore Collision

Set Objects Ignore Collision

Sets two primitive components to ignore collision between two specific bodies
If bAddChildBones is true then it will also add all child bones of the given bone (or the entire skeleton if no name is given)

Inputs

In
Exec

Prim 1
Primitive Component Object Reference

Optional Bone Name 1
Name

Add Child Bones 1
Boolean

Prim 2
Primitive Component Object Reference

Optional Bone Name 2
Name

Add Child Bones 2
Boolean

Ignore Collision
Boolean

Outputs

Out
Exec