Applies the same laser smoothing that the vr editor uses to an array of points
In
Exec
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Laser Spline Component
Spline Component Object Reference
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Laser Spline Mesh Components
Array of Spline Mesh Component Object References
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In Start Location
Vector
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In End Location
Vector
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In Forward
Vector
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Laser Radius
Float (single-precision)
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Out
Exec
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