1.4.24 / Migration Guide
Engine has moved over to the new OpenXR style vr input methodology as of 4.24, you no longer should ever be dealing with specific keys and only dealing with bound actions.
This required some overhaul of the template and at the same time some removal of some gameplay tags.
Also later into 4.24 I moved the GetAllGrips, GetGrippedObjects, GetGrippedComponents, GetGrippedActors nodes from pure to callable. This prevents a lot of inadvertent misuse with BP for-loops (I am guilty of this as well) as they don’t cache the input array and re-query it on every loop. So anywhere that you use one of them, you will need to add an execution pin link.