As of today UE5.1 is available and live and I can officially say good bye to 5.0.
Due to the unprecedented instability of 5.0 I have made the choice to not support it going forward and instead support 4.27-Locked and 5.1 as the two engine versions that I port fixes and features between.
I will leave the 5.0 locked branch up for the few that were using it besides its issues so that they can migrate to the better 5.1 ASAP (please migrate).
I added a new website section today of code snippets and examples that I make for people when asked how to do various things.
I have lost the majority of these examples over time and there was no easy way for people to look them up or know that they exist. So starting now I will upload them as I make them for browing by the general user base.
The section is a little light on content at launch since I did lose many examples over time, but it will expand as new things are needed.
Check it out, you may find something useful to you:
Just wanted to give people a heads up, one of the major reasons why I wanted 4.23 to be mostly a stability version at the beginning of it is because I am moving to a new house over the next couple of months and the house is going to be a lot of repair work prior to moving in.
I am a construction CAD drafter so it doesn’t make much sense for me to not do most of the work myself and it will eat up a lot of my free time.
I will be pausing the patreon for at the very least this month (benefits are still active it just won’t charge anyone) and possibly the next as well depending on how much of my time is taken up in that month.
I will still be around and working on the plugin, fixing bugs, and answering questions, I just won’t have a high priority on new features during this time.
In other news, 4.23 is going to be a great engine release for VR in general, not just the plugin. I hope many of you migrate to it over 4.21 assuming it launches in a stable state. We see some relevant bug fixes, physics stability changes, and the burgeoning OpenXR plugin having massive work done to it.
I got the Valve Index on Thursday, aside from some driver issues the main difficulty that I ran into is that their Display Port cord is near the upper limit of length to run at full 4k 60htz.
This likely is causing some of the sparkle and connection issues that people have been running into.
There are several active DP cables available for lengths from 50′-100′ and some fiber conversion cables as well (with more cost). I ended up trying out a DP repeater instead however and a 10′ DP 1.4 cable for the initial card to repeater connection and they work wonderfully.