4.Initial 5.1 Patch Notes
Plugin Changes:
Added new character option to the VRCharacter, bRetainRoomscale, which is a full re-implementation of how the core VR movement logic works. More detailed notes in the migration guide.
Corrected Dial angle snap point event values when set to have no limit (iShorty123 submission)
Added some additional checks to the ApplyOpenXRHandPose node
Added yet another safety to chaos collision ignore subsystem
Added a function GetOpenXRFingerCurlValuesForHand to retrieve the estimated finger curls from hand tracking
Added bAlwaysVisible to stereo widget components to force them to skip visibility checks
Added BP writability to bIsLerping in the grip information struct so users can flag it when doing custom lerping
Added some tighter lerping to hybrid grip lerping and gave it a timeout
Added GetLinearLimits and GetAngularLimits to VREPhysicsConstraintComponents
Fixed Move actions not correctly being handled with server corrections
Fixed HMD movements not correctly being handled with server corrections
Misc BP fixes