This section provides short “snippets” and examples of how to do various useful things in the plugin. I am saving things here as I example them for people that asked how to do them.
Load procedural OpenVR Meshes
Below is an example of detecting and loading the procedural controller models in OpenVR. This manual method lets you pass the controller name to other networked players on SteamVR and have them load your controllers remotely, the built in visualization bool on the controllers is single player only.
It was initially a part of the example template but was removed in 4.26, I have stored it here for future reference for people.
BlueprintUE Paste of nodes
How to call the function to check / load the controllers
The original function in the template that hid the default hands and called in the procedural controllers.