Forcing SteamVR to run
Use the launch option -hmd=SteamVR in a shortcut or in the steam game setup.
For teleport tracing to nav mesh and any of the navigation modes, you should turn on bAllowClientSideNavigation in the project settings. This is only needed if you are doing multiplayer.
Currently there is a crash when NVIDIA ansel plugin is active and the bDisableServerUpdateCamera option is true in the VRPlayerController.
This option utilizes a built in engine feature to stop replicating the camera POV in the camera manager….
Until Epic fixes it you will want to turn off bDisableServerUpdateCamera if you want to use NVIDIA ansel for some reason.