VR Expansion Plugin Documentation

3.4.View Fading

If you want to add view fading to camera overlaps likely the easiest method is to add a collision box at the front of the camera, set to match just over the view frame.

You can check for initial overlaps / when all overlaps are cleared then with something like the nodes below.

You could also run view fading / mitigation or some other logic during push back of any sort by binding to the OnBegin and OnEnd WallPushBack events and handling logic in there.

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