1.Initial 5.5 Patch Notes
Plugin Changes:
*Note* Grip constraints now use the new method of force based constraint initialization, let me know if anything weird crops up here.
Dial snaps with rollover and on grip release obeys snap thresholds correctly now. (Both broke with the prior changes to handle mid way edge cases).
Fixed an assert when dedicated servers try and run the client prediction code (dedicated doesn’t have rendering so no need to smooth visuals of clients).
Corrected a bug with RetainRoomscale=false and tracking loss that would cause improper movement.
Added a more consistant method of sampling hand socket animation bone poses to avoid some specific meshes not posing correctly.
Bypass skin caching with the hand socket components as otherwise with it enabled the hands do not visually animate.
Example Changes:
Removed some of the physics workarounds (not all) in the grasping hand manny class. 5.5 appears to have fixed some of them.
Fixed straight laser in example to properly align with the widget interactor.